Case Studies & Thinking
From Shipped games to analysis, proposals and game jams
Shipped Games
Systems and Features from projects I worked on.
The Blade in the Crowd
AC Odyssey Stealth Analysis and Proposal
The Tradeoff of a Generation
God of War (2018) — 3Cs Analysis
It Wasn't About Getting to the Destination
AC RPG Trilogy Traversal Design
The Same Chain, Twice
Anno 1800 & Victoria 3 — Design Analysis
Analysis and Thinking
Snippets from Design Tests and other thinking pieces.