Case Studies & Thinking

From Shipped games to analysis, proposals and game jams

Shipped Games

Systems and Features from projects I worked on.

The Fish is the Track

Rapala Fishing Core Gameplay

The Quest Engine

Rapala Fishing Quest System

Teaching a Game that Now Exists

Rapala Fishing FTUE Redesign

Building the Floor

Age of Rivals: Conquest

The Blade in the Crowd

AC Odyssey Stealth Analysis and Proposal

The Tradeoff of a Generation

God of War (2018) — 3Cs Analysis

It Wasn't About Getting to the Destination

AC RPG Trilogy Traversal Design

The Same Chain, Twice

Anno 1800 & Victoria 3 — Design Analysis

Analysis and Thinking

Snippets from Design Tests and other thinking pieces.

Game Jams

Ten Days to Scream

The Suicide of Mr. Tanaka — Solo · Scream Lite Game Jam 2020

Moving Away from Words

Moving Away — Solo · My First Game Jam 2020

Making It Feel Right

As Aventuras de Mumbuquinha 2.0 — Team · Maricá Games Jam 2025

Kill Your Darlings

A Jornada — Solo · Faça Você Mesmo 2015

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